"If you ever need me" is a group exhibition of video artworks that explore the range and diversity of digital identity. The past few years have been marked by a dramatic shift in the ways people interact with art, in large part due to the global pandemic and growing social, economic and racial inequality. The artworks in this show offer an optimistic reframing of the unexpected and sometimes inevitable ways in which outside forces shape who we are. Overall, the show invites the participating artists to express how their identities have been affected by their recent experiences, and to shed a positive, hopeful light on the future.
The exhibition inaugurates the digital art program 2022-23 organized by SMTH and the start of the exhibition will take place on July 1 and will end on September 30.

The shopping centers that will host the digital art program this year will be CC Vialia Estación de Vigo and CC Plenilunio. In Vigo we will be able to see the exhibition on a system of six large-format LED screens located at key points in the center's public space. In Madrid, the works will be exhibited on the LED screens located in the main entrances and corridors of the Plenilunio shopping center.


Pppanik,aka pali is an interdisciplinary artist and graphic designer specializing in generative, audioreactive and 3d visuals. Their main themes are flowers, fantasy, curiosity, creativity and queerness. Pali also teaches generative art on their patreon.

Generative Studies. Pppanik believes in progress by try and error, in messing around with soft- and hardware. So this series of artworks has no theme at all, it is just dedicated to process, to learning by doing and most important: to creativity. The creativity which accompanies and helps me through all times: tough times, sweet times, weird times.


Natalia Stuyk, is an artist based in Granada, Spain. Spanning installation and video, her fluid animations fuse oscillating shapes and psychedelic colour fields. Stuyk deploys emerging technologies to bridge new areas of moving image.


Ida Lissner is a digital artist working with worldbuilding and the relationship between nature and technology through computer generated image, 3D animation and rendering. She creates digital sanctuaries of interconnectedness that attempt to reimagine our relationship to the natural world. The small worlds – and the creatures that inhabit them – come from a profound fascination with the more-than-human communities that surround us, but also from a feeling of loss knowing that we as humans are changing the natural world irreversibly. These virtual places of layered narratives are mimicking the experienced past and nature as we know it (or remember it) while also imagining a parallel world (or alternative future) where the ghosts of human past still haunt but nature somehow thrives. 

The remembering of Mnemosyne (2021)

The work presents the materialisation of imagining something after its disappearance. It questions what happens to a species after it is gone; What stories does it leave behind? How do we remember it?

Mnemosyne, or Parnassius mnemosyne, is an endangered butterfly species that is extinct in many areas due to the destruction of its forest habitats. The species is named after the Greek goddess of memory, Mnemosyne, whose name derives from the Greek word mnēmē, which means "remembrance” or “memory". The continuing disappearance of Parnassius mnemosyne could prove that the species is already the memory it was foretold to be.

The Remembering of Mnemosyne comes to life using Computer Generated Image and 3D-rendering, tools that enable us to imagine the unknown and make inaccessible stories and places available to vision. By blurring the lines between the familiar and foreign, reality and dream, we might still be able to see the Mnemosyne carry the light in the forest glade, or at least the memory of it.

Ida Lissner copia

Felina H.DB. is a 3D artist and designer related to the world of fashion and virtual environments. Her work focuses on exploring the boundaries between the 3D world and physical reality. Through subtle challenges to physics, Felina.H.DB. projects a vision that portrays unreal concepts in conjunction with reflections on the digital space. 

Newlands is a metaphorical reflection on the composition of landscapes in the age of communication. Each image taken in a specific place presents new information about that environment, adding to a compositional map made up of individual visions of the same location. The nature of things is bifurcated into a physical reality and a digital interpretation. Personal opinion thus becomes the raw material that makes up the world. 

Our stylistic, emotional, or simply spontaneous decisions create, little by little, unreal territories, where only the way in which the air particles refract light at that moment matters. The individualistic vision of things translates into kilometers of virtual terrain that are born and die on the digital plane. All these territories merge to create a visual map that defines the artistic interpretation of the world. The territory speaks, and it consciously separates itself from the traditional static postures to introduce a mutant variant, always changing. Unique and joint. 


Teresa Rofer is a designer and visual artist who investigates, from an experimental perspective, the expressive possibilities of digital media and how they relate to reality. She develops pieces where she displays, always from an existential and intimate approach, revealing ways of seeing about the fragility of a utopian subject who does not give up expressing his direct experience of the world. The collective psychic traces somatized in the physical body, the intrinsic misunderstandings of the digital image or the frustrations of the individual exposed to a programmed impersonality find in her pieces a series of suggestive and novel hybridizations.
Actualmente trabaja como AD y desarrolladora 3D para Serialcut mientras continúa desarrollando su obra y otros proyectos paralelos. 

Observatorio. In the logic of representation, the image of the world is a way to know and understand the world itself; while in the changing regime of simulation, the images configure other worlds in themselves, which generates an affectation of the substance of the world and of the image. In fact, the meaning of the image in virtual reality is to make other worlds appear in which we can participate. In a recurring cycle, we humans shape our technologies, but then our technologies shape us. All this implies a process of deep cultural change, a new constitution of the human being in the technological environment; These radical mutations of human beings and their environments entail a rethinking of their representations. Through CGI practice and simulated spaces, Observatory aims to build an ethnographic representation of the virtual; the final form of the canonical man in relation to memory from its future projection, a space where the avatar emerges as an instrument of rupture with the permanence of subjectivity and the corporeal. 





VIGO – Praza Estación, 1 – CC Vialia Estación de Vigo

MADRID – Calle de Aracne, s/n, 28022 Madrid – CC Plenilinio